The creators of Gardner's Guide. These books are published by Garth Gardner Company (GGC/Publishing) and are wholesaled by Ingram Book Company, Baker and Taylor, and others. All books are available at leading bookstores and online. These books can also be purchased through this site.


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Gardner's Guide to Multimedia and Animation Studios, Second Edition. 7.5" X 9" size. 366 PP, $49.95. ISBN# 1-58965-020-4. Author: Garth Gardner, Ph.D.

This is the most comprehensive new media industry directory. Gardner's Guide to Multimedia and Animation Studios profiles hundreds of computer graphics, animation, multimedia companies in the USA and Canada. A valuable directory for professionals and students seeking to enter the New Media job market. Researched categories includes: areas of specialization; number of employees; description of company achievements, mailing address, phone and fax numbers, and web address. Indexed by the following categories: geographic location of studio; number of employees; area of specialization; in addition to the generic index. This book is your direct link to hundreds of studios that employs over 100,000 practitioners.



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Gardner's Guide to Creating 2D Animation in a Small Studio. 7.5" X 9" size. $34.95. ISBN# 1-58965-007-7. Author: Bill Davis

Gardner's Guide to Creating 2D Animation in a Small Studio is a step-by-step, hands-on guide to producing 2D animation—in your own studio. With over 800 original illustrations, this book is a very visual guide to learning how to create professional animation production for a short film or television commercial from budget to screen. Hands-on exercises make this a studio animator's ideal practical workbook.

This book is the result of the Bill Davis' over 30 years of professional animation production experience, which includes both traditional and digital animation techniques. Davis details the art of animation production and provides a concrete understanding of how to prepare for a 2D animation production, storyboarding, layout, backgrounds, animation and assisting, ink & paint, audio, scripting, traditional cel, digital animation, compositing and output, plus the ins and outs of running a sucessful business including contracts, budgets, pitching, and selling. This is the first book to provide such in-depth information on 2D animation production and business.

With over 30 years experience as animation producer, art director, and animator, Bill Davis is a veteran of 2D animation production. His company, Artbear Pigmation's impressive client list includes the Children's Television Workshop, Nickelodeon, CBS, HBO and The Federal Reserve Bank.

"Filled to overflowing with illustrations, the book takes on the task of showing how hand-drawn 2D animation was done in the cel and camera era. Then it shows how the same frames of film (or video) are done using digital, computerized imagery. As the owner of my own small studio, I'm aghast at the lack of knowledge students bring to the table when they enter my studio and am glad to have a book I can share with these people."
-- Michael Sporn, Michael Sporn Animation


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Careers in Computer Graphics and Animation (Gardner's Guide Series). 7.5" X 9" size. 256 PP, $29.95. ISBN# 0-9661075-2-7. Author: Garth Gardner, Ph.D.

Careers in Computer Graphics and Animation offers 13 chapters of extensive, up-to-date information for the individual planning a career in Computer Graphics. Resources include descriptions of over 130 positions, along with salary information, 100 interviews with real-life practitioners, and advice from over 75 different practitioners from studios such as PIXAR Animation, Blue Sky, Will Vinton, PDI/ DreamWorks and Disney Interactive. Find out about daily duties, educational needs, salary and resources for further inquiry into the areas of specialty. Also includes practitioners' general advice to beginners, and advice on portfolio issues. The appendix contains sections on organizations with contact information, books and magazines for further reading, and an extensive glossary of terms used in this book.

"This book ably fills a void that faces ambitious would-be animators. They know there's a lot more to animation than lines on paper... but what? "Careers" details the broad scope of the complex animation process. Perplexed by the mass of names and jobs in the credits of the movies? This book sorts them out."
--Tom Franks, About.com



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Computer Graphics and Animation: History, Careers, Expert Advice (Gardner's Guide Series) . 7.5" X 9" size. 176 PP, price $24.95. ISBN#0-9661075-6-X. Author: Garth Gardner, Ph.D.

Computer Graphics & Animation: History, Careers, Expert Advice is an essential guide for aspiring computer graphics, animation, and new media practitioners. Readers can look forward to a detailed historic timeline that highlights some of the great moments and innovative people in computer animation's history. The author also provides current advice geared toward students and young professionals. This guide provides students with the practical advice necessary to becoming a computer graphics artist. Rounded out with interviews from pioneers and practitioners from PDI, ILM, Pixar, Rhythm and Hues as well as several other studios, this book makes a great guide for learners new and old.

"Gardner's extensive academic and public-speaking experience in this computer field enables him to condense and focus a great deal of historical and technological material to the benefit of the reader looking for an authoritative and timely guide to a career in it."
--The Small Press Book Review

"Computer Graphics and Animation by expert and academician Garth Gardner is and extensive and informatively accessible tour through a variety of different artistic careers related to computers that are available for an aspiring computer graphics experts to pursue."
--The Book Review Index


 

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Gardner's Computer Graphics & Animation Dictionary. 7.5" X 4.5" size. 256 PP, price $24.95. ISBN#1-58965-005-0. Editor: Garth Gardner, Ph.D.

Gardner's CG & Animation Dictionary is the consummate guide to the language of the computer graphics and animation world. It contains short and quick definitions of production terms used by visual effects and animation professionals. Hundreds of terms and phrases are defined as well as acronyms and terms related to software packages. Ideal for students and working professionals, this reference is packed with technical, non-technical, career-related titles, and production language. Cel Animation, Clay Animation, Anime, CGI, and all other styles and techniques of animation are also defined along with common graphic design terms. This guide will keep novices and professionals up-to-date in this fast-moving world of Computer Graphics & Animation.

"A useful handbook for professionals, students, and lay persons in the field of computer technology playing a major role in entertainment, education, and the media."
--The Small Press Book Review


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Gardner's Film, Video & TV Dictionary. 7.5" X4.5" size. 448 PP, price $24.95. ISBN#1-58965-006-9. Editor: Garth Gardner, Ph.D.

Gardner's Film, Video & TV Dictionary is an essential guide for beginning filmmakers, producers, students, and veterans alike. The book gives concise definitions of the most popular production terms and jargons used in the industry as well as some of the lesser known terms. Entries relating to broadcast, motion picture, and video production form the boundaries of this book making it a must-have reference for anyone in the field. Aesthetic techniques, professional titles, production styles, and other aspects of film, video, and TV are also defined. This reference belongs on the bookshelf of anyone working in the world of film, video or television.

“...remarkable for its up-to-date coverage of digital production standards and terminology. Gardner surpasses existing resources by defining technical terms and jargon used in digital video editing and production and by touching on the economic structures and social conventions of the motion picture and broadcast industries. Recommended.”
--P. Finley, University of Nevada, Las Vegas. American Library Association





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