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The creators of Gardner's Guide.
These books are published by Garth Gardner Company (GGC/Publishing) and
are wholesaled by Ingram Book Company, Baker and Taylor, and others. All
books are available at leading bookstores and online. These books can
also be purchased through this site.
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Gardner's Guide
to Multimedia and Animation Studios, Second Edition. 7.5"
X 9" size. 366 PP, $49.95. ISBN# 1-58965-020-4. Author: Garth
Gardner, Ph.D.
This is the most comprehensive new
media industry directory. Gardner's Guide to Multimedia and
Animation Studios profiles hundreds of computer graphics,
animation, multimedia companies in the USA and Canada. A valuable
directory for professionals and students seeking to enter the
New Media job market. Researched categories includes: areas of
specialization; number of employees; description of company achievements,
mailing address, phone and fax numbers, and web address. Indexed
by the following categories: geographic location of studio; number
of employees; area of specialization; in addition to the generic
index. This book is your direct link to hundreds of studios that
employs over 100,000 practitioners.
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Gardner's Guide
to Creating 2D Animation in a Small Studio. 7.5"
X 9" size. $34.95. ISBN# 1-58965-007-7. Author: Bill Davis
Gardner's
Guide to Creating 2D Animation in a Small Studio is a step-by-step,
hands-on guide to producing 2D animationin your own studio.
With over 800 original illustrations, this book is a very visual
guide to learning how to create professional animation production
for a short film or television commercial from budget to screen.
Hands-on exercises make this a studio animator's ideal practical
workbook.
This book
is the result of the Bill Davis' over 30 years of professional
animation production experience, which includes both traditional
and digital animation techniques. Davis details the art of animation
production and provides a concrete understanding of how to prepare
for a 2D animation production, storyboarding, layout, backgrounds,
animation and assisting, ink & paint, audio, scripting, traditional
cel, digital animation, compositing and output, plus the ins and
outs of running a sucessful business including contracts, budgets,
pitching, and selling. This is the first book to provide such
in-depth information on 2D animation production and business.
With over
30 years experience as animation producer, art director, and animator,
Bill Davis is a veteran of 2D animation production. His
company, Artbear Pigmation's impressive client list includes the
Children's Television Workshop, Nickelodeon, CBS, HBO and The
Federal Reserve Bank.
"Filled to overflowing with illustrations,
the book takes on the task of showing how hand-drawn 2D animation
was done in the cel and camera era. Then it shows how the same
frames of film (or video) are done using digital, computerized
imagery. As the owner of my own small studio, I'm aghast at the
lack of knowledge students bring to the table when they enter
my studio and am glad to have a book I can share with these people."
-- Michael Sporn, Michael Sporn Animation
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Careers in
Computer Graphics and Animation (Gardner's Guide Series).
7.5" X 9" size. 256 PP, $29.95. ISBN# 0-9661075-2-7.
Author: Garth Gardner, Ph.D.
Careers
in Computer Graphics and Animation offers 13 chapters
of extensive, up-to-date information for the individual planning
a career in Computer Graphics. Resources include descriptions
of over 130 positions, along with salary information, 100 interviews
with real-life practitioners, and advice from over 75 different
practitioners from studios such as PIXAR Animation, Blue Sky,
Will Vinton, PDI/ DreamWorks and Disney Interactive. Find out
about daily duties, educational needs, salary and resources for
further inquiry into the areas of specialty. Also includes practitioners'
general advice to beginners, and advice on portfolio issues. The
appendix contains sections on organizations with contact information,
books and magazines for further reading, and an extensive glossary
of terms used in this book.
"This
book ably fills a void that faces ambitious would-be animators.
They know there's a lot more to animation than lines on paper...
but what? "Careers" details the broad scope of the complex
animation process. Perplexed by the mass of names and jobs in
the credits of the movies? This book sorts them out."
--Tom Franks, About.com
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Computer Graphics
and Animation: History, Careers, Expert Advice (Gardner's Guide
Series) . 7.5"
X 9" size. 176 PP, price $24.95. ISBN#0-9661075-6-X. Author:
Garth Gardner, Ph.D.
Computer
Graphics & Animation: History, Careers, Expert Advice is an
essential guide for aspiring computer graphics, animation, and
new media practitioners. Readers can look forward to a detailed
historic timeline that highlights some of the great moments and
innovative people in computer animation's history. The author
also provides current advice geared toward students and young
professionals. This guide provides students with the practical
advice necessary to becoming a computer graphics artist. Rounded
out with interviews from pioneers and practitioners from PDI,
ILM, Pixar, Rhythm and Hues as well as several other studios,
this book makes a great guide for learners new and old.
"Gardner's
extensive academic and public-speaking experience in this computer
field enables him to condense and focus a great deal of historical
and technological material to the benefit of the reader looking
for an authoritative and timely guide to a career in it."
--The
Small Press Book Review
"Computer
Graphics and Animation by expert and academician Garth Gardner
is and extensive and informatively accessible tour through a variety
of different artistic careers related to computers that are available
for an aspiring computer graphics experts to pursue."
--The
Book Review Index
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Gardner's Computer
Graphics & Animation Dictionary.
7.5" X 4.5" size. 256 PP, price $24.95. ISBN#1-58965-005-0.
Editor: Garth Gardner, Ph.D.
Gardner's
CG & Animation Dictionary is the consummate guide to the language
of the computer graphics and animation world. It contains short
and quick definitions of production terms used by visual effects
and animation professionals. Hundreds of terms and phrases are
defined as well as acronyms and terms related to software packages.
Ideal for students and working professionals, this reference is
packed with technical, non-technical, career-related titles, and
production language. Cel Animation, Clay Animation, Anime, CGI,
and all other styles and techniques of animation are also defined
along with common graphic design terms. This guide will keep novices
and professionals up-to-date in this fast-moving world of Computer
Graphics & Animation.
"A
useful handbook for professionals, students, and lay persons in
the field of computer technology playing a major role in entertainment,
education, and the media."
--The
Small Press Book Review
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Gardner's Film,
Video & TV Dictionary.
7.5" X4.5" size. 448 PP, price $24.95. ISBN#1-58965-006-9.
Editor: Garth Gardner, Ph.D.
Gardner's
Film, Video & TV Dictionary is an essential guide for beginning
filmmakers, producers, students, and veterans alike. The book
gives concise definitions of the most popular production terms
and jargons used in the industry as well as some of the lesser
known terms. Entries relating to broadcast, motion picture, and
video production form the boundaries of this book making it a
must-have reference for anyone in the field. Aesthetic techniques,
professional titles, production styles, and other aspects of film,
video, and TV are also defined. This reference belongs on the
bookshelf of anyone working in the world of film, video or television.
...remarkable
for its up-to-date coverage of digital production standards and
terminology. Gardner surpasses existing resources by defining
technical terms and jargon used in digital video editing and production
and by touching on the economic structures and social conventions
of the motion picture and broadcast industries. Recommended.
--P. Finley,
University of Nevada, Las Vegas. American Library Association
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